On the one hand, it’s expected that you, as the assault, will lead the attack. You should be the first one to reach the target.
On the other hand, you’re also expected to keep the rest of the team breathing ‘cause you’re the one carrying the life-giving defibrillator.
The secret to success with both of these is balance. More on that later.
Now, the assault class is about more than just reviving and aggression. In the guide below you’ll find a range of tips, written with those of you who want to become better assaults in mind.
The Main Task
Assaults in Battlefield 4 online have got something no other class does: the defibrillator. With it, you can revive fallen teammates.
A single assault’s intelligent use of the heart starter can change the outcome of an entire match.
In other words, this class possesses enough firepower to handle the kind of situations that would give Rambo nightmares.
Your main task as an assault is, as such, twofold:
a) Kill as many hostiles as possible.
b) Keep the rest of your squad and your team alive.
Point b) makes it particularly important for you to stick close to your team and your squad. An assault running solo can’t revive a whole bunch of teammates, can it?
You can choose to play assault in a lot of different ways. The most obvious ones are:
- The Rambo Recipe: Kill ’Em All!
- The Medical, Leave-No-Man-Behind strategy
Which one to choose?
If you’ve already read a few of my guides, you’ll know I’m a pretty serious ambassador for teamwork.
So I’ll say this: you’ll best help your team when you choose the medical approach.
Keeping your final match score in mind, you’re not likely to lose.
As with all the other classes, you’ll score points every time you kill an enemy character, spot unfriendlies and their vehicles, or when you win an objective.
In addition to this, assaults receive points every time they heal or revive teammates. You’ll receive extra points whenever you provide healthcare to squad mates.
This is why you can score at least as many points by combining reviving, healing, and killing, as you can from just running around like a unstoppable killing machine.
The Art of Balance
It’s the class’ medical abilities that make it so valuable. These qualities mean you should play a little bit less offensively than the class title indicates.
Don’t get me wrong!
I absolutely think that you, as assault, should be at the front line when you storm an M-COM station or try capturing an area.
But your own character doesn’t have to be the very first your opponents find in their sights. Who’s gonna revive your team mates if your character’s the first one to die?
The solution: It’s OK to be number two or three in the line of storming players. You’re very much at the front. So don’t feel like you’re not.
But at the same time, you’re in a better position to revive those running ahead of you.
Vidoe Break: Assault Class Guns, M320 & Defibrillator Mechanics
Assaults have two gadget slots to fill. Both slots have four main choices. All of them are unlocked as you play:
- The defibrillator.
- The medic bag or first aid packs.
- The M26 Shotgun in different varieties.
- Different versions of the M320 grenade launcher.
In other words, you can go 100% medic, halfway medic, or full assault.
Here’s my advice: choose the defibrillator no matter what. You can never have too many defibs on a team.
What to place in the other slot depends on what the other assaults in your team carry. My experience tells me that most of them will carry medic bags or first aid packs.
If this is the case, you should choose the M320 with smoke grenades in your other slot. These smoking babies are useful in a lot of situations:
- Use them to hide yourself and your teammates when attacking an M-COM station or a flag.
- Is a tank about to direct its cannon towards your character? Fire a smoke grenade so that those onboard can no longer see you.
- Have hostiles got you cornered? Make a smokescreen that allows you to get away unseen.
- Are you about to revive a buddy who’s in a tricky spot? Use smoke to create a wall between you and the opponents. The chance of both of you surviving increases considerably.
The M320 – Other Uses
You can, of course, use the M320 with ordinary explosives:
- Are you in desperate need of a shortcut to a target, or away from the hostiles? Use the grenade launcher to blast holes in walls and buildings.
- Need to clear a room of enemies? Fire a couple of grenades into the room. That should do the trick.
- An M320 grenade does minimal damage to fully functional vehicles. It’s a completely different story, though, if the vehicle’s suffered damage. If so, a single grenade could be all it takes to send the bloody thing to its virtual beyond.
- You can use the M320 to blow out big chunks of constructions so that the rubble falls on and kills nearby hostiles.
To Revive or Not to Revive
Many assaults’ favorite hobby is reviving. ‘Cause you get all those dee-lish extra points for it, right?
Well, yeah, but that doesn’t mean you should engage in reviving sprees every time you play. Sometimes it’s safer to let the defibrillator be, even though that means less points for you.
Evaluate the Risk
Different revival situations can be divided into groups, based on how dangerous they are to you, and to the person you’re trying to bring back to life.
All in all, there are three main categories:
- Low risk revives.
- Medium risk revives.
- High risk revives.
Low Risk Revives
These happen far away from the closest hostile. Whoever you’re reviving might be a recon, far away from the main battle, who’s just been shot by another recon.
Medium Risk Revives
One or more opponents are fairly close to you, but there’s enough cover and/or a safe enough distance between you and them.
High Risk Revives
Is your fallen buddy lying in an open area without cover? Are they surrounded by hostile characters and vehicles? Or enjoying a nice shower of bullets? Ladies and gents, I present to you: the high risk revive.
Learn to tell the different kinds of revives apart. The better you get at avoiding the most dangerous situations, the better it’ll be – for you, and for your team.
Low risk and medium risk revives will usually be successful.
High risk revives?
Forget about it! Right now!
It usually ends up with two dead characters: the one you’re trying to save AND your own.
– But can’t the risk be reduced?
Yes, and that’s something you should try to do all the time anyway, every time you take out your life-giving pads.
Let’s say you’ve discovered a potential revival candidate:
- Approach your dying buddy with care.
- Scan the area for threats. The enemy or enemies who shot your teammate could still be sitting nearby.
- Take out the hostiles first.
- Only now, when most nearby enemies have been taken out, should you perform your revival.
Even though I say you should approach with care, that doesn’t mean you’ve got all the time in the world. A character’s only revivable for a few seconds at a time. That’s why you’ll need to combine care with speed.
Another way to make revives safer is to use smoke grenades, as I mentioned before. Use the M320 to make a smokescreen between your dying teammate and the hostiles.
It’s one thing to bring other players’ characters back to life. But if you want to be a nice chap this is only half the job done.
The next thing you should do is stay close to the reborn friendly ‘til he’s back on his feet.
If you do that, you’ll be two guns standing up to approaching enemies. Two pairs of eyes and two weapons are – as we all know – better than one.
A revive in more intense situations should happen as quickly as possible. Ideally, you shouldn’t stop at all to revive your teammate’s character.
Try reviving the character while your own is still moving.
Med Kit Tactics
You should try to think tactically when handing out med kits.
Here are some examples:
- Have you planted a charge on an M-COM station? Throw out a medic bag so that you and your team can freshen up under an attack from the other team.
- This goes both ways. Are you and your team defending an M-COM station? Place a medic bag close to it, ‘cause that’s where a lot of the gun fights will take place.
- Are you, and possibly others on your team, cornered by hostiles? Throw out a medic bag. This way, your characters’ survival is more likely.
- Did you just end up in a gun fight on your own? Try placing a medic bag in front of you while the shooting goes on. You’ll improve your odds of survival this way.
- Do you stop at short intervals to fire at hostiles? Throw a medic bag in front of yourself.
- Spawning on a recon who’s sitting a way away from the hottest battles? Give him a first aid kit so he’s not entirely unprotected.
Most important of all: don’t be stingy with your kits, be it medic bags or first aid kits. Use them yourself, as often as you can. And share with the others even more often.
Diversity Pays Off
If you’re only going to take one thing home from this guide, it’s gotta be this: be a diverse player.
What do I mean by that?
Well, learn to judge what’s expected of you as an assault. Then act accordingly.
The matches in Battlefield 4 multiplayer change characteristics all the friggin’ time.
Sometimes, your team is in most need of an assault carrying medical equipment.
Other times, during the same match, a more aggressive assault’s required, who’s equipped with the M320 grenade launcher.
You can change what kind of equipment your soldier carries between each respawn.
The more often you change the equipment so it’s suited to the situations you and your team find yourselves in, the bigger the chance of your success and victory.
How ‘Bout You?
What’re your best assault tips? We’d love for you to share them with us. Use the comment field below.Jump Jump Die Gaming, Reverence Gaming