I believe that Recon’s the most complained about of all the Battlefield classes. Ever. As to whether or not this reputation is deserved – well, there’s never smoke without a fire.
The class is often chosen by players who camp. And more often than not, they’re über focused on their own performance – the team comes second.
It’s a shame that the class has built up such a bad reputation for itself, ‘cause it can be highly useful. In Battlefield 4, it’s actually more useful than ever.
If you want to do more as a Recon than just scoring one headshot after another, you should read on.
Here are some tips and tricks that’ll turn you into a valuable Recon – to your team, and to yourself.
To Start Off
There are a couple of things I’d like to mention before we start off:
1. Don’t Start as Recon
If you’ve never played a Battlefield game online before, do NOT choose the Recon class first.
2. You MUST Aim Well
Battlefield 4 expects a lot from your accuracy. You have got to aim well – especially as a Recon.
For a Recon, every bullet counts.
The class’ main weapons have a low rate of fire. That’s why every kill should ideally be of the one-shot variety. The better you are at aiming, the closer you’ll get to ideal.
I’ve written two guides on how to aim in Battlefield 4:
Your Tasks as Recon
– You’re a sneaking ninja.
That ain’t my description. I found it on a forum. But it’s completely indicative of my own opinion of what Recons are all about.
You do sneak around a lot. You need to move your character, unnoticed, over large parts of the map. And you need to strike hard and fast before disappearing into the shadows once more…
Okay, so that might be a little over the top…. But the point is this:
As recon you’re rarely part of the first line of attack. Instead you support your team mates from a distance.
Notice support in bold. Cause this is where I think a lot of players who run Recon take a wrong turn.
They chase after long range headshots without the slightest consideration for what their real task is: making sure their team is winning the match.
Don’t be one of those Recons. Seriously. Help your team out instead. You’ll still be able to score a lot of impressive headshots.
Defense or offence?
If you’re using bolt action rifles, stay on the defensive. You should be careful with storming the objectives first in line.
When you’re among the first to arrive at an M-COM or a flag, you’ll often end up in short range gun fights. In these situations, bolt action rifles are practically useless for the vast majority of us.
Keep a certain distance from the objective instead. You’ll do a lot more damage and be a lot more useful to your team a way away from the hottest of battles.
(Wanna play more aggressively? Equip your Recon with a carbine.)
Counter Snipe – Possibly your most important task on the battlefield is taking out the other team’s Recons. Make sure as few enemy snipers as possible are turning your team’s day sour.
Spot Like a Madman – As a Recon you’ve usually got a better overview of the map. You’ll see more hostile soldiers and vehicles than the other players on your team.
Make use of this.
Enter mini-competitions with yourself to spot as many opponents as possible.
You are Inspector Gadget – No class has as much equipment to choose from as Recons. Learn how your gadgets work. And use them often.
Be a Guardian Angel – More often than not, you’ll have your teammates well in your sights. Make sure their work environment is as safe as possible:
- Is a hostile Engineer, Support, or Recon trying to destroy one of your tanks? Spot and kill them before they succeed.
- Are your teammates getting attacked while capturing flags or planting charges? Spot, then kill, the hostiles.
Video Intro: Recon Class Guns (Sniper Rifles and DMRs):
Bolt action rifles are the exclusive weapons of Recons. Bullets from one of these babies are among the deadliest in Battlefield 4.
What keeps the rifles from being the killing machine of the century is their rate of fire. Without attachments, it’ll take 2-3 seconds between each shot thanks to the reload time.
So: each bolt action rifle bullet should count.
You can also equip your Recon with marksman rifles, carbines, or shotguns.
– What should I choose when?
Excellent question, my friend!
There’s no easy answer to it. But you’ve got plenty of options to choose from.
When it comes to bolt action and marksman rifles, these are the most common ones:
- Use bolt action rifles on the big maps, with scopes that magnify by six times or more.
- Use marksman rifles and attach scopes that DO NOT magnify by more than 4 times on a smaller map.
Here are a couple of other weapon tips for Recons:
One at a Time
Don’t interchange rifles and scopes. Get to know one rifle and one scope at a time.
Each rifle and scope comes with its very own special characteristics. They perform differently. Some rifles, for example, have a greater bullet drop than others.
When you stick to just one rifle and one scope, the chances of you getting used to its individual characteristics are bigger.
When you’ve got a sense of how the weapon and the scope behaves, you can try out a new combination.
Pistols and Revolvers are Your Second Best Friends
Even if you try keeping a certain distance from the hottest of battles, you’ll often experience close encounters with less than friendly hostiles.
Going up against a carbine-equipped engineer with a bolt action rifle at a close range is like trying to put out a fire by spitting at it.
(My example is obviously not flawless: you could, of course, put out a fire by spitting on it. It’d just be damn hard.)
You’ll increase your chances considerably if you pull out your secondary: a pistol or revolver. These are usually a lot more useful when the target’s at a close range.
If you’re awesome and get in a shot or two at close range with your sniper rifle, you’re probably still better off fishing out the secondary to finish the job.
Don’t Fall in Love With the Scope
A lot of Recons use the scope as a pair of binoculars. And let’s be honest – few things help you spot enemies at long range as well as an 8x rifle scope.
Just make sure you’re not looking through a scope which magnifies by more than four times for too long at a time. When you scope in with these sights, a glint will arise, which is visible to your opponents.
The glare makes it unpleasantly easy for a hostile to discover your position.
And speaking of positions…
First, an important note: no one should ever dictate that you play the way they want. If you’ve already spent a sizeable fistful of money on a game, it’s only fair that you get to play it however you want.
Having that said, I should also mention that a lot of players are less than fond of campers.
With campers, I’m talking about those players whose primary concern is to glue their character’s ass to the same spot for the entire duration of a 20 minute match.
In my book, camping’s completely legit, as long as it’s useful to the rest of the team. When it is, camping means staying in the same place for a small amount of time.
And you stay in these places ‘cause you’re protecting an M-COM station, for instance.
There! Those were my thoughts on camping.
With that out of the way, it’s time to take a closer look at how clever Recons position themselves.
The Lone Wolf
I believe Recons are the only class that can advantageously move a distance away from their squad.
Supports, Assaults, and Engineers should stick together. A Recon, on the other hand, can very well operate at a distance. It’s still possible to support your squad mates there.
Let me paint you a picture: you’re in a squad. You’re running Recon. Your squad mates are playing other classes:
- The four non-Recons attack a target in decent enough unison.
- You, on the other hand, have moved out onto one of the flanks, a fair distance away from the target. From this position, you support your team by spotting and sniping hostiles.
A tactic like this is put to best use if two or more players (Recon included) are using headsets, so you can talk together too.
Always Goin’ Somewhere
Smart Recons will know that staying in the same place for a long time is a very bad idea.
To a lot of your opponents, it’s very satisfying to kill a Recon who’s been bugging their team, from the same spot, over a long period of time.
So clever Recons are always on the move. They’re constantly chasing after new positions where they’re able to see the majority of the opposition and the objective.
‘Cause the more you move, the harder it’ll be to find you. Especially to the revenge-hungry victims of your sniping skills.
Here are some more concrete tips:
- Position yourself so you can see the objective, like an M-COM. Snipe anyone who has a go at it, whether they’re planting or disarming a charge.
- Did you just score a kill? Move! Find a new position immediately so your vengeful victim won’t find you.
- Are you sitting in a building? Kill an enemy character. Move to another room. Kill another hostile. Now, move to the second floor.
- Don’t stand close to windows or doorways. Your opponents might see the barrel sticking out from the opening.
- Did you just shoot 3-4 rounds towards the same character and miss? Find a new position. The more shots you fire from the same spot, the bigger the chances are of your opponents discovering where you are.
- Be careful going prone. Few targets are as easy as Recons on the ground. ‘Cause if you’re discovered, you’ll struggle to get up and run off while someone’s firing your way.
Bolt action rifles are poorly suited for running and gunning (this ain’t Call of Duty, people). This is why you should be walking more than you’re running.
- Peek around every corner. Make sure it’s safe to turn it. As extra insurance, you can get out your secondary weapon – they tend to do a better job against hostiles at a close range.
- Don’t confront your enemies face to face. Take note of where they’re situated. Attack from the sides or from behind instead.
Counter Sniping and Strafing
When you counter snipe, you should strafe from side to side.
- Stop to fire.
Yeah, I know – it’ll be harder to hit the other Recon. But when you strafe, it’ll also be harder for your target to hit your character.
Getting fired at by a Recon when you have no clue where they are? Start strafing immediately. Usually, the enemy Recon will fire more rounds in an attempt to get you.
The more shots he fires in your direction, the easier it’ll be to figure out where he’s sitting.
A lot of Recons like it up high. Not just because of the view, but also because you get a good overview of potential targets.
Here are some things you should think about when you want to get up high:
Anyone who’s got a little bit of Battlefield 3 experience will know that Recons often ornate cranes. So where do you think people hunting Recons will check first?
To set up shop on a roof or hill is a good move. But keep in mind that your character’s silhouette can become extremely visible to ground-based opponents when the sky’s the backdrop.
Try picking positions where your character’s got a tree, a big rock, or a wall behind it. This’ll make it harder to spot its silhouette.
Avoid Unnecessary Waste
Don’t do it!
Don’t waste your team’s airborne resources like this. Use the microphone and ask if someone can give you a ride instead.
Alternatively: steal one of the opponent’s aircraft. No-one said anything about that…
Battlefield 4 Recons are gadget freaks. No class has as many toys to choose from.
The common denominator of all your gadgets is that they can be of great service – both to yourself and to your team (did someone say teamwork?).
Here’s what you’ve got to choose from as they become unlocked:
The PLD – The Portable Laser Designator
Technically, this is a portable SOFLAM.
- You fish it out and use it as a pair of binoculars.
- You point it in the direction of a hostile vehicle such as a tank or a chopper.
- The PLD will now laser paint the vehicle. And that’s all it does – it won’t cause the vehicle any direct damage.
- The table’s set for your mate’s missile weapons now, which respond to laser designated targets.
- Keep the PLD’s aim point on the target until the projectile hits it.
A team that’s got an active PLD user and an attentive Engineer can make life miserable for the other team, and especially their pilots.
Some PLD tips:
- Use the PLD as a range finder. Place the reticle on a hostile. And there you go! You now have the target distance. Pretty handy when you have to take bullet drop into consideration.
- Even though a PLD won’t directly damage vehicles, it can completely stress the pilot or driver out. You can scare off a lot of vehicles simply by laser painting them.
- It’s often easier to spot both hostile infantry and vehicles with PLDs.
The SOFLAM – The Special Operations Forces Laser Marker
This gadget does the same job as a PLD: it laser paints vehicles.
The difference is that you can place a SOFLAM anywhere you want on the map and move away from it. As soon as it’s activated, it’ll laser paint targets automatically.
You’re also able to control it remotely, and thus decide where to point it.
A SOFLAM does have one catch. Once it’s activated, it produces a very visible, red glare, which is pretty easy for your opponents to see.
A skilled pilot or tank driver can easily destroy it as soon as they discover the glare.
Here are some SOFLAM tips:
- Don’t stay close to one of these once it’s activated. You can easily become the secondary target of a tank shell or rocket from a chopper trying to get the SOFLAM.
- When you don’t want to control the SOFLAM remotely anymore, point it away from the hottest battles. You’ll extend its lifetime this way.
- Not unlike the PLD, you can use your SOFLAM both to find the range and to stress drivers and pilots out.
The Motion Sensor
A motion sensor is an enemy scanner made for throwing. Throw it and it’ll activate the built-in sensor. Now it’ll reveal hostile movement within a set radius.
When the sensor discovers an opponent or hostile vehicle, symbols of these will show up in your – and your team’s – minimaps.
The sensor’s not a never-ending tool, though. It only works for a short amount of time.
A few motion sensor tips:
- Moving from A to B? Throw a sensor ahead of you. That way you’ll be warned of any lurking unfriendlies along your route.
- Throw a sensor close to an M-COM station if you’re about to plant a charge.
- Use the sensor in close proximity of a flag, if you’re about to capture it.
The T-UGS – The Tactical Unattended Ground Sensor
A T-UGS works in pretty much the same way as the motion sensor.
The biggest difference is that a T-UGS will work for as long as it’s been placed out. It’ll only stop working once you pick it up yourself, when a hostile destroys it, or when your character dies.
The MAV – The Micro Air Vehicle
A MAV is a small, remotely controlled, airborne drone.
With it, you can spot hostiles and their vehicles. You can also destroy the other team’s gadgets, like other MAVs, radio beacons, T-UGS, and claymore mines.
Additionally, you can kill your opponent’s characters by flying into them.
Some simple MAV tips:
- A MAV can discover hostiles automatically. You can, for example, place it on a roof. From this position, it’ll spot enemies within a certain radius. When it reveals bad guys, it’ll send the information to you and your teammates’ minimaps.
- Are you using the MAV as a stationary enemy sensor? Try hiding it the best you can. The trick is to place it out of sight and out of reach.
- You can use the MAV as a spy cam. Use it to reveal bad guys along routes, in buildings, and close to the objectives.
- You can also use it to destroy hostile MAVs, spawn beacons, T-UGS, SOFLAMS, and claymores. Just aim and fire.
The Radio Beacon
Possibly the most important gadget from a Recon’s toolbox – in addition to the extremely deadly sniper rifles – is the radio beacon.
A radio beacon’s a mobile spawn point. You can place it practically anywhere. When you place it, both you and your squad mates can spawn on it.
Use Your Head
The important thing with radio beacons is using them with some tactics in mind. You can, for example, place it close to the objectives that you and your team are attacking or defending.
Here’s what I try to do in Rush, to take one example:
- I move unnoticed, and as quickly as possible, to the first two M-COM stations.
- I place the beacon as close to the stations as I can.
- Then I pull back to camp…errrrr… support the rest of my team from afar.
- As soon as the two stations have been destroyed, I repeat this process by the next two.
By doing this, my team and I can spawn right by the objectives, instead of at the home base when we’re getting demolished. In other words, we don’t have to start from scratch.
As such, the chances of our efforts being rewarded with luck and victory increase considerably.
Some radio beacon tips:
- Try hiding the beacon as best you can. It makes a sound and can therefore be fairly easy to discover.
- Place it under a roof. That way, your team mates won’t have to spawn in parachutes over it.
- Don’t be stingy. Don’t place it at the top of a crane or the top of a mountain, far away from the objective. There, it’ll only be of help to you.
C4 and Claymore Mines
In Battlefield 4, Recons can be equipped with both C4 charges and claymore mines.
I’ve written a little bit about how to use these explosive in my tips and tricks for support players. You’ll find that here.
This was a small collection of tips and tricks for Recons. I know there are plenty more. Have you got some you’re willing to share?
Feel absolutely free to use the comment field below to share your wisdom with the rest of us.Thread 1, Thread 2, Arne882k