The class contains so much bang for your buck – literally – that it can singlehandedly dominate a match.
You can run support in a lot of ways:
You can, for example, pick a playing style based on coincidence, with careless hip firing, spraying and praying.
You can also choose to make use of this class’ specialties to both you and your team’s advantage.
As the team play ambassador that I am, I think you should choose to use this class’ attributes in coordination with the rest of your team. The chances of your victory increase considerably this way.
A Support’s Role
These weapons and equipment make it easy for support players to live up to the expectations that arise from its class name: to support the rest of the team.
Here are some examples:
- Use your light machine gun to lay down suppressive fire when you and your team are attacking a target.
- Hand out ammo a’plenty – to anyone who needs it.
- The mortar can be used to clear an area, for example around an M-COM, of enemies.
It kind of goes without saying, people. But I’m gonna go ahead and say it anyway: stay close to your team and squad mates. You won’t be able to offer much support if you’re situated far away from the rest of your team.
A Support’s Reward
Even if you’re a self-sacrificing support who stands by your team through thick and thin, you’ll rarely hear other players jump on their mics to thank you in person. That’s just how online gaming goes (unfortunately).
Still, you can find comfort in the game’s rewards:
- You receive points every time someone takes a handful of the ammunition you’ve placed out.
- You get extra points every time you supply a squad mate.
The Ammo Central
A support’s most important team function is handing out ammo to his teammates.
Where assaults keep the rest of the team alive, supports ensure that no-one – and I do mean no-one – runs out of bullets or explosives.
Don’t be a stingy support. Share your goods with generosity. You’ve got two kinds of ammunition supplies to choose from:
- Ammo boxes – Supplies all teammates nearby with bullets and explosives. An ammo box contains an unlimited amount of supplies, but you can only place them out one at a time.
- Ammo packs – This pack is smaller than the ammo box. It contains a limited amount of ammunition for the main and secondary weapons. The ammo pack can only be handed out to one soldier at a time.
Some ammo supply tips:
- Are you attacking a target, but getting stopped by opponents? Throw out an ammo box to ensure lack of ammunition doesn’t ruin your day.
- Have you just planted a charge and are about to defend it? Throw out an ammo box so that you and your buddies have got easy access.
- And that goes the other way, too: are you defending an M-COM station or a flag? Place out an ammo box close to the target so it’s easily accessible for your team.
- Did you spawn on a recon a way away from the main action? Give him an ammo pack (you know, the smaller supply) so he doesn’t run out of bullets for a while.
- Have you just discovered an engineer who’s struggling to bring a tank down? Run over to him, and place an ammo box at his feet. That way, he won’t run out of grenades or rockets.
- Pay attention to the minimap. When one or more allies are about to run out of ammunition, this’ll be marked by small, blinking symbols. Do what you can to stop the coming shortage of lead.
- Your buddies might tell you that they need more ammo. Don’t ignore these calls for help, as long as you’ve got ammo to share.
Your Main Weapon
Video: Support Class Guns & Guide LMGs Shotguns
The support class’ exclusive main weapons are as far away a BB gun as you can get.
Light machine guns with coarse calibers and a horrendous fire power. This is certainly the weapon for the big girls and boys.
I’ve seen LMGs being referred to by a nickname on several forums: BFG (Big F**king Guns). This nickname didn’t come from nowhere.
You can use these weapons for several things. ‘Cause you neither need to hurt nor kill the opponents’ characters to still disturb their day.
The light machine guns in Battlefield 4 online have a considerable suppressive effect.
When the bullets from a weapon like this fly past the enemy characters’ heads, the opponents will experience the screen becoming blurry. Their movements slow down. They’ll struggle to play normally.
Here are some tips for more effective use of light machine guns:
Take Advantage of that Suppressive Effect
Like I said – the suppressing effect from light machine guns is substantial. You can use this tactically, to stop an attack, or to make it harder for your opponents to defend a target.
Of course, I’m not saying you shouldn’t try hitting your targets as best you can. But placing a blanket of bullets over your opponents also puts a serious dent in their efforts.
The Narrower, the Better
The suppressive effect is noticeable anywhere. But my experience is that it gets really bad (on the receiving end) in narrow alleys and small rooms.
In these places, the effect will cause near paralysis in the poor buggers exposed to it.
You can actually keep a whole team back if they’re trying to move forward in a narrow street, for example.
The Recoil is Massive
The recoil and muzzle climb with a lot of light machine guns is considerably greater than with other weapons in the game.
If you want to hit more than you miss, you have to control them.
I’ve written a more substantial guide on how to do this – regardless of weapon (you’ll find it here).
Here, in this guide, I’ll just say the following:
You control recoil and muzzle climb in two ways:
- Burst firing – shoot small groups of bullets (3-7 bullets in each group, depending on target distance), and adjust the aim between each burst.
- Controller compensation – You can counterwork the muzzle climb by pulling the mouse or thumbstick in the opposite direction to the weapon’s upward movement.
Bipods will make it remarkably easier to control the weapon’s movements. The difference between a light machine gun with a bipod, and one without, is enormous.
Just don’t get excessively dependent. View bipods as an aid. Cause when it all boils down to it, whoever’s able to control recoil and muzzle rise on his or her own has a clear advantage.
If you want to make life miserable for your opponents, you’ll need to say bye-bye to anything and everything called finesse. ‘Cause where sniper rifles are the scalpel, light machine guns are the chainsaws chewing their way through any opposition.
Here’s how to succeed with enemy suppression:
- Try shooting coherently.
- Control the recoil and muzzle climb.
- Learn to live with the fact that your accuracy score doesn’t exactly get you congratulations letters in the mail.
Going for the Kill
– But I want to kill hostiles! Not just keep them down with suppressing fire!
Light machine guns can be savage killing machines. But for that, you will need some of that finesse.
The distance to your targets doesn’t need to be particularly long before muzzle rise becomes a big problem.
That’s why you’ll have to fire in bursts (see above). And the longer the distance, the fewer bullets each burst should comprise of.
The rule of thumb: full auto if you’re wanting to suppress the enemy. Burst fire if you’re going for the kill.
Some more light machine gun tips:
- Do you see one or more teammates struggling with breaking through hostile lines? Try placing some cover fire on their opponents. If you succeed, it’ll be harder for them to defend themselves.
- The longer the target distance, the more noticeable the recoil. Use bipods or a different grip to stabilize the weapon.
- Over longer distances you can improve your accuracy enormously by shooting very short bursts, consisting of just 1 to 2 bullets.
- Remember to reload in safety. The reloading animation takes so long that you should be sitting tight behind cover when changing the mag. (There are no fast hand perks in Battlefield…)
- Light machine guns can be effective against choppers and light vehicles.
- LMGs have got no peers when you’re playing on the defending team in Rush. But they do their job well in other situations, too.
- Use a sight with low magnification. The muzzle climb will drive you crazy if you’re looking through a sight that’s magnifying too much.
A lot of the LMGs you can use in Battlefield 4 online are less suited for running and gunning. That’s why a support should be cautious with leading an attack.
In defense, however, it doesn’t hurt to have a support up front. If he’s good with his weapon and is well positioned, he can hold large parts of the hostile team back, all on his own.
Here are some tips on how to position yourself:
- Let other people be the hero in an attack. Stay a little back and support those advancing in front of you by means of suppression and deadly fire.
- The ideal position for a support is where you can hammer away at the hostiles fairly undisturbed for longer periods at a time. This means you’ll need to place yourself so it’s difficult to attack you from the sides or behind.
- Are you defending a target? If possible, place yourself so that you see the target while you’ve still got cover behind you, and preferably on both sides.
- Don’t stay in the same place for too long at a time. The more characters you kill, the more hostiles will try to get to your character, hungry for revenge.
- Are your opponents forced to move through narrow passageways to reach a target? Take a stand at the end of the passage. With a large mag and bipod, you can make it impossible for anyone to pass. (À la Gandalf, you know – ”You shall not pass!”).
As support, you’ve got access to several different kinds of equipment as it becomes unlocked. You’ve got two gadget slots you can fill.
I’ve already mentioned ammo boxes and ammo packs. You can place these into your slots.
Additionally, you can choose between these:
- C4 charges
- Claymore mines
- The XM25 grenade launcher
- The M224 mortar
- The MP-APS
This equipment isn’t just for show, guys. They can do a lot of damage individually. In the hands of an intelligent player, they can be the deciding factor of a match.
Ready to become a gadget fanboy? OK – let’s go!
Supports have been allowed to keep C4 charges in their arsenal of Battlefield 4 multiplayer (lucky us!). This means that the class is still one of the most explosive in the entire Battlefield universe.
C4 is effective against almost everything that can be blown up. Anything from buildings to tanks and boats are helpless if you’re able to place 3-4 charges on them.
Remember that you can top up your C4 supply from your own ammo box should you run out.
Here are some tips on smart C4 use:
Use C4 to level the enemy’s potential hideouts to the ground, such as buildings close to an M-COM or a flag. Just remember that what the enemy can use as a cover, can be used by your own team, too…
C4 is highly effective against tanks.
If you’re able to sneak over to a tank and place 3-4 charges on it, this is often enough to destroy the machine, and its crew with it.
Just remember that it can be hard to reach it if someone onboard is equipped with the proximity scan upgrade.
Here’s another way to take out tanks using C4:
- Place 4-5 charges on a light vehicle, like a buggy or a quad bike.
- Jump into the vehicle and drive it towards a tank.
- Jump out of your ride just before it’s about to crash into the tank.
- Press the detonator trigger as the vehicle reaches its target.
- Enjoy the fireworks!
Are you and your team being bothered by an attack boat bombarding you all to shreds?
You can bring some C4 charges and swim out to the trouble maker.
Once you’re safely there, you place 3-4 charges on the boat while you’re still in the water.
Then you swim away, pull the detonator trigger, and observe the ocean receiving a brand new artificial reef of your personal making.
Create New Routes
Do you need alternative routes to escape, or to attack a target?
You can use C4 to blast holes in walls and buildings so you’ve suddenly got more paths to choose from.
You can place your charges around an objective, like a flag.
- Place the charges where you assume hostiles will position themselves when they attempt to capture the control point.
- Press the detonator trigger when you see the enemy’s about to take the flag, or when the control point icon indicates bad guys approaching.
The outcome will usually be highly lethal to all hostiles close to the charges.
You can also make traps for vehicles:
- Place as many charges as possible in a cluster where hostile vehicles often pass.
- Hide, but make sure you can see the place where the charges are sitting.
- Wait for a vehicle to pass.
- Press the detonator trigger.
You’ve got to time the detonation. There’s a minor delay between you pulling the trigger and the charges going off. The worst case scenario would be if you detonate the charges either too early or too late.
Take One for the Team
Sometimes you’ll be faced with tough choices. Are you going to sacrifice your own character with the team’s best interest at heart?
You’ll often find that a tank, for example, has got you and your team cornered, and is tearing you all to pieces.
There is a solution. It’s just not particularly pretty.
You can run over to the tank and place the required amount of charges onto it.
But if you don’t have time to get away, or there aren’t any places to hide, you’ll need to detonate the charges while your character’s nearby.
The result is usually the tank’s doom. But your character will die in the attempt.
What to do?
Well, if you ask me, I’d say go for it! Yes, your team will lose a ticket. But if you’re able to stop the metal beast, you’ll save a considerable number of tickets, more than the one you lose.
You obviously won’t receive a medal for a heroic sacrifice like this. But if your teammates have a tiny bit of common sense sitting between their ears, they’ll send you a warm thought or two.
This explosive baby further contributes to the support class’ outstanding stopping power. When you place a claymore mine, hostiles who run past it or straight on it won’t run for much longer.
It’s the enemy characters’ movements that trigger the explosion. The mines work excellently when you wish to detain your opponents for a little while.
You can carry two of these mines at any given time.
Here’s some food for thought when using the mines:
- The best places for claymores are doorways, corridors, and narrow passageways.
- Try placing the mines so that it’s difficult for your opponents to discover them. You could for example place them in the shadows or somewhere they blend in with their backdrop.
- Don’t place a mine in the doorway itself. It’s better to place it at an angle nearby. That way you’ll avoid enemies who are about to pass through the door discovering your mine.
- Use corners to your advantage. Place the mine just around a corner so that the opponent’s first meeting when turning the corner is with your mine.
- Don’t place mines in the same place twice. The more often you use the same spot for your mines, the more opponents will know about it.
- You can also place these mines in strategic places around a flag or an M-COM station.
Claymores as Protection
Furthermore, you can use claymores to protect yourself.
Let’s say you’ve found an excellent position where you can hammer away at hostile after hostile with your LMG.
Since you’re planning on sticking to this spot for a while, you should use the mines to secure your surrounding area.
Place one or two mines so that it’s impossible for opponents to attack you from the sides or behind.
And even if the mines don’t kill the perpetrator who set them off, you’ll be warned that one or more bad guys are about to relieve you of your position.
The MP-APS is a neat little gadget. When you place it on the ground, it’ll discover and destroy incoming grenades and missiles.
You could for instance place it as you and your team are about to plant a charge on an M-COM station or capture a flag.
Just remember that nothing lasts forever. An MP-APS needs to be reloaded between each time it’s taken out incoming threats.
The XM25 Grenade Launcher
This grenade launcher’s available exclusively to supports. The XM25 comes in several different configurations. One variety uses airburst explosives. Another fires off smoke grenades.
The latter type can be particularly handy when you want to hide yourself and your team.
- You could, for example, make a smokescreen. It’ll make it more challenging for the other team to see you when advancing.
- You can cover an M-COM station in smoke. That way, the other team won’t see you if you plant or disarm a charge.
- You can also cover tanks and other vehicles in smoke so that those onboard lose their view for a short while.
The M224 Mortar
The mortar in Battlefield 4 online is remote controlled. You can place it pretty much anywhere, move away from it, and operate it from somewhere completely different.
Just make sure you’re close enough for the signals from the remote control to reach the receiver on the weapon.
- Try hiding the mortar as best you can, so that hostiles can’t destroy it. The ideal places are areas that are unavailable to the other team, but still situated close enough to the targets you want to hit.
- Hitting single targets is hard. Instead, concentrate on bombarding areas where you know a lot of opponents are sitting.
- Use the mortar to take out sniper nests.
- You can use it to bombard M-COM stations, for example if someone on your team’s just planted a charge. That way it’ll become difficult, if not hopeless, for the hostiles to disarm it.
- Have a bunch of opponents formed a cluster in an area on the map? Use the mortar to break up the party.
- Remember that your own mortar shells can kill your character.
I’m sure there are a lot of other tips useful to players who run support. Have you got some? Care to share?
Use the comment field below and indulge us with your wisdom.