Where and how you move can often be the difference between life and death in Call of Duty: Ghosts multiplayer.
You can, of course, run around like a monkey without purpose or point, other than snatching the odd banana. A side effect of this is that your character will die more – I guarantee it.
However, you can move more systematically and tactically. This comes as a combo package that includes fewer respawns and higher enemy character mortality.
In this guide, I’ll give you some tips on how your movements on the different multiplayer maps can give you the upper hand.
The Foundation – Map Knowledge
There’s one thing that needs to be locked and loaded, no matter which playing style you’ve got: map knowledge.
Being aware of buildings, entrances and exits, routes, shortcuts, and hideouts is important when you want to move with more intelligence, and a higher safety level.
Good knowledge of the different maps becomes increasingly important the faster you’re moving your character.
When you’re running, and suddenly get caught red-handed by a horde of hostiles, you wanna know where the closest exit is. (It might be behind you, you know).
Gaining Map Knowledge
So, what can you do to become better acquainted with the different maps?
- Start a private match – It lets you wander around maps of your choosing, undisturbed.
- Play Squads – In Squad Assault, for example, you can choose what maps you want to play on.
You might want to just jump into it and improve your map knowledge in multiplayer. The downside is that you don’t have much freedom of choice with regards to which maps pop up in the rotation. Thus, it takes longer to become familiarized with each map.
To not move your character in Ghosts online is like shouting to unfriendlies: – Hello! I’m here! Hello? Anybody? Come shoot me, for the love of god!
But running non-stop is dangerous, too. And tiring (for your character, anyway…)
It’s all about balance.
Sometimes, it’s necessary to sprint as fast as your character possibly can. But, more often than not, it’s healthier and smarter to walk.
Advantages to walking more and running less:
- You’ll pick up on more of what’s going on around you. It’ll be easier to discover what hostiles are up to. You’ll become more capable of planning your moves, and you’ll win more duels.
- It takes less time to raise a weapon and take aim when you’re walking than it does when running. (Yes, yes, I know there are perks that raise the weapon faster after a sprint. But with so many great perks, you might wanna use your valuable slots on some different ones instead.)
I Wanna Rush!
You may be one of these hyperactive players who just will not settle down. You just want to run around and kill as many characters as possible.
Running and gunning’s a popular playing style. It’s definitely more action-packed than the alternatives.
But it’s more dangerous, too – especially when you’ve got no clue what you’re doing.
Most of us have had to learn how to walk before we’ve been able to run. This goes for Ghosts multiplayer, too.
Start slow. Learn the basics first – like the things I’m writing about in this guide. As you feel more confident, and become safer and better, you can crank the pace up a notch.
These are the five pillars of successful running and gunning (according to yours truly):
- Extensive map knowledge.
- Fast reflexes.
- The right weapons and attachments.
- The right perks.
- Situational awareness (I write more about this here).
When you’ve got these pillars in place, you’ll be ready to run more than you walk – again, according to me.
No matter where you’re going on a map, there’s usually more than one road leading to the target. Some are more populated than others – both by friends and hostiles.
Use the less popular routes as often as you can – the edges of the map, for example.
They may be detours. But the chance of survival is greater, since you usually come across fewer enemies.
Cover to Cover
Few things can be called easy targets more clearly than a character in the open, without any form of cover.
Don’t be the player that opponents love. You know, the one who blinds the world with their character’s body in all its glory – all the time.
Instead, make sure that as often as possible you have something to protect you, between you and your opponents.
Yes, you may kill fewer hostile characters. But would you look at that? Your character becomes a harder target to hit too!
So, think while you move.
– Where’s my next cover? There! Then I’ll just scadoodle on over there. Just in case someone tries to kill me.
Once you’ve reached your destination, you can stop for a moment, kill potential bad guys or girls nearby, and then search for your next shelter.
To put it differently – move so that you’ve always got cover nearby. You know, for hiding behind.
What’s Your Background?
Um, no, I’m not fishing for a police check here. I’m talking about what’s sitting behind your character.
‘Cause backgrounds can help you, and they can work against you:
- When you move your character along walls, it might be harder for your opponents to spot you – at least at first glance.
- When your character is situated in the shadows, or in other, dark areas of a map, it’ll be more difficult to spot.
- When you place it in the middle of a street, on the top of a house, or a hill, it’s proportionately easier for hostiles to see its silhouette.
So try to keep backgrounds in the back of your mind while you’re moving.
Corners and Buildings
Bloody corners! They’re as dangerous as base jumping minus the ‘chute, or walking barefoot on a carpet of rattle snakes.
‘Cause guess what? Behind every corner, there’s a hostile, weapon raised, with an annoying appetite for easy kills. That’s what you should assume, anyway.
Far too many CoD players turn corners at high speed. They don’t even have time to go “Camper!” before their character lies lifeless on the ground.
So what do you do?
Yes, little grasshopper, that’s right. You slow down.
Here’s a tactic you can use. I’ve chosen to call it MSS – Move, Stop, Scan:
- Slow down as you’re about to reach a corner.
- Raise your weapon, take aim, and move calmly forward. Stop once you’ve reached the corner.
- Keep your aim up, scan the area you can see, and make sure it’s all clear. Remember that you can often lean your character to the side.
- Move your character a notch forward, stop, and scan again.
- Repeat the process (Move, Stop, Scan) until you’ve turned the corner.
Slower than running? Well, duh. Safer? Yes!
But the more you use MSS, the quicker you’ll perform it.
If you know there’s an enemy with a weapon creeping just around the corner, you can forget about MSS. Do this instead:
- Start firing your weapon just before you turn the corner.
- Keep shooting the whole time you’re turning the corner.
But remember this: you’ll need to move quickly so as not to empty your mag before you’ve turned the corner completely.
When Entering Buildings
…You should also expect an enemy waiting for you. That’s why you should use MSS (Move, Stop, Scan) when you’re moving your character through doors.
Remember that you can use grenades – tactical or lethal – to clear a room or send an opponent lurking behind the corner to the digital beyond.
You can, for instance, throw a grenade against a wall so that it bounces back in the direction of the corner you want to pass.
If the grenade doesn’t quite do the job, you’ll still get an indication in the reticle onscreen of whether or not there are some less charming people lurking nearby.
Try, as often as you can, to avoid moving your character through open areas that don’t provide much cover. If you suddenly find yourself in the middle of the street, or in a field – try running for cover ASAP.
A lot of times, you won’t have a choice. You’ll need to move your character over larger distances where the danger’s too great of exposure to the enemy’s muzzles.
If the latter’s the case, you should try creating a plan for your journey.
Try getting a sense of where your opponents’ characters are situated. Additionally, you should figure out which options you’ve got for cover on the road to wherever it is you’re going.
The goal is to have as much cover between your character and your opponents as possible, the whole way.
If this is impossible, you should at the very least try to find a route that lets you move from cover to cover without too much exposure.
Where I come from, we use this expression quite a bit: “There’s no shame in turning back.” When we say this, we’re mostly referring to those buggers skiing in the mountains during winter who are suddenly faced with a blizzard.
But the saying applies to Ghosts multiplayer, too.
You’ll often be surprised by a hostile. Frequently they’ll have time to hit your character with two or three rounds, too.
What a lot of players attempt at this point is to return fire. This isn’t always the best way to go.
If a hostile has hit your character with one or more bullets before you’ve even had a chance to fire your own weapon, he’s already got the upper hand. He may just need to hit with one more bullet before it’s game over on your part.
You, on the other hand, might have to get five or six bullets in to achieve the same result.
In these cases, it might be healthier for your character (and your ego) to turn on your heels and run off. Try running away from potential death, and get behind cover. There you can both regain health and find an alternative route that’ll let you outflank your opponent, or attack him from behind.
It happens every single time. Right after a new first person shooter game is released, patterns form. Countless players repeat themselves and others – time and time again.
This goes for players’ movements, too. They use the same routes with few and small variations.
Other players know this. That’s why they line up their characters near high traffic routes to gain easy serial kills.
Don’t make this mistake. Don’t repeat yourself. And don’t do what everyone else does. Go against the flow.
- Your character was just killed? Pick a new route. Never use the same route twice in a row.
- Never use the same opening route on the same map twice in a row.
- Does a building have more than one entrance? Make a sport out of using a different entrance every time.
Be careful climbing ladders. At least as long as you don’t have a perk that allows you to climb fast.
Heading up a ladder, your character’s slow. And it can’t fire its weapon. You’re rarely as vulnerable as when climbing a ladder.
Soft Camping – aka Small Area Control (SAC)
You should move your character as much as possible. That doesn’t mean you need to move all over the map, though.
Instead of running marathons all over the place, you can control a select piece of the map. This can be anything from a room in a building to a block.
If you’re tactical – some might even call it sly – you can drive your opponents crazy this way.
Here’s an example of how it works:
Let’s pretend you want to control a room.
- You position yourself in a corner.
- A hostile enters aaaaand ‘Bang!’ He didn’t see you before it was bye-bye.
- Move your character to another corner.
- The bloodthirsty hostile returns. He expects to find you in the same corner as last time.
- But no, no. ‘Bang!’ ‘Cause you just moved your character, didn’t you? You: 2 – Hostile: 0.
After performing this maneuver two or three times, you should move to a new area.
Remember what I said about predictability. SAC takes advantages of other players’ predictability.
Many will return, hungry for revenge. They expect to find you in the same spot as before. If you’ve had a chance to move in the meanwhile, the upper hand is yours, as long as you’ve got your previous position in sight.
This technique can be highly efficient. Expect remarks about being a camper, though. If these get to you, ask yourself:
What’s more important? Winning, or playing the way others want me to?
Move in Pairs
In previous guides, I’ve written that moving alone can be an advantage. I’ve changed my mind.
Try staying close to other players on your team – as much as possible.
If you meet two or more hostiles on your own, your character’s usually pretty dead.
The odds of surviving these meetings increase considerably when your meet the opposition along with one, two, or more teammates.
There’s a twist to this, though. Not all players are equally skilled. Practice spotting the good players on your team.
Here are some methods:
- Study your teammates’ stats in the lobby before the match begins. K/D ratio and win/loss ratio can tell you a whole lot about a player’s skills.
- Check the score board while the match is ongoing. Try sticking to players that are doing well.
- Sometimes it’s damn easy. You’ll see good players with your bare eyes.
When you’ve found one or more star players, or at least players that are fairly skilled, try moving along with them.
I’m not asking you to hold hands. But try sticking as close to them as possible.
Not only is the chance of you living longer between each respawn greater – you’ll probably learn a trick or two as well.